Difference between revisions of "Main Page"
Line 21: | Line 21: | ||
<b>Game lifetime/complexity extended</b><br /> | <b>Game lifetime/complexity extended</b><br /> | ||
A consequent list of new raw materials and items... | A consequent list of new raw materials and items... | ||
+ | <b>Tutorial</b><br /> | ||
+ | [[Tuto_electrical]] (WIP) | ||
</div> | </div> | ||
</td> | </td> | ||
Line 27: | Line 29: | ||
<td style="vertical-align: top; width: 49.5%;"> | <td style="vertical-align: top; width: 49.5%;"> | ||
{{Picture_Of_The_Week}} | {{Picture_Of_The_Week}} | ||
− | {{Table_Of_Contents}} | + | {{Table_Of_Contents}} |
{{Did_You_Know}} | {{Did_You_Know}} | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 21:31, 13 August 2014
What is Electrical Age ?
Electrical Age is a huge tech mod that incorporates over 150 new items, blocks, and mechanics; all of which, have been in development for over a year. This mod has many different features including: |
Picture of the week
This picture is a perfect example of Solar Panel power plant, that works at day, but because of the Light Sensor and Relay, switchs off at night. You can also see a Transformator, some Cables and Signal Cables, Remote Transmitter and Receiver, Signal Button and a Lamp. A complete list of blocks can be found right below ;) Also if you have any suggestion for next week's picture, let us know in the Discussion! Table of contents
Did you know that...
Unlike other mods (IC2, Universal Electricity) Electrical Age does not use packet-based electricity, that works by sending an specific amount of "packets" every tick. Instead it uses a continuous electricity flow based on Voltage and Amperage. That allows it to do more complex and real-life-like simulations. Read more... |