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− | ='''NOTICE'''=
| + | No examples here. |
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− | '''This feature is in Alpha! This may not be it's final implementation, and it is highly unstable!'''
| + | To get unofficial development builds, follow this link: |
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− | '''Use at your own risk, and please do not pester the developers about how hard/buggy/bad it is'''
| + | https://github.com/jrddunbr/ElectricalAge/releases |
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− | Please make a backup of your map before attempting!
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− | == Get modpack and map ==
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− | Due to numerous requests, here's a modpack and world file demonstrating some uses of T2 poles.
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− | https://drive.google.com/open?id=1U2IY3GULPwewM7hGotHxo-RKJuI4hduu | |
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− | Please use the latest version of Forge for 1.7.10, being v1614
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− | If you run into trouble with this specific build of the mod, please contact (specifically) jrddunbr on #electricalage on Rizon, or at https://gitter.im/Electrical-Age/home (the support channel is a synced chatroom with IRC)
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− | Don't bug the other devs about this custom version.
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− | To recreate - pull down the ElectricalAge develop repository on GitHub, locally merge the feature/t2poles branch completely, and then compile.
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− | == Short list of broken things that are typically useful for this particular development build ==
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− | These are known bugs that have not been handled yet. A longer list can be found on the GitHub.
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− | * If you try to color a wire AND you are running the world on a server, the server WILL crash.
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− | * Something is not correct with the PID's status output in Waila or the Universal Meter (can't recall which)
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− | * Other minor bugs in older versions (to some degree - certain things are fixed, and there are new textures)
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− | * Language support may not be as good for languages other than English for some of the newer features
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− | * Placing signal wires next to high voltage equipment may cause unpredictable explosions
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− | = How T2 works =
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− | todo: Write some information about how it works. There's stuff in the world to start with.
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No examples here.