Difference between revisions of "Main Page"
From Electrical Age
m (Protected "Main Page" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
|||
Line 1: | Line 1: | ||
− | + | [[File:EA_mine01.png|250px|right]] | |
+ | Electrical Age is a Minecraft Mod offering the ability to perform large-scale in-game electrical simulations. It has a lot of features including:<br /> | ||
− | + | ---- | |
− | + | * A better simulation | |
− | * | + | ** Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.<br /> |
− | * | + | * Multiple electrical sources |
− | * | + | ** Furnaces, Solar panels, Wind turbines, Batteries, Capacitors, ... |
− | * | + | * Break the cube |
+ | ** Cables, sensors, actuators, alarms, etc. can be placed on each face (outer and inner) of a cube, witch allows a significant reduction of the consumed space by electrical installations. | ||
+ | * Night-lighting revisited | ||
+ | ** Lamps, switches, captors, ... | ||
+ | * Small and big electricals consumers | ||
+ | ** From the lamps, electrical furnaces,... to the miners, transporters, ... | ||
+ | * Incredible tools | ||
+ | ** XRay scanner, flashlight, portable mining drill, ... | ||
+ | * Genericity | ||
+ | ** Old redstones circuits can be exploited with electrical - redstones converters. | ||
+ | * Game lifetime/complexity extended | ||
+ | ** A consequent list of new raw materials and items... | ||
+ | |||
+ | ---- | ||
+ | |||
+ | == The list of all the categories and pages in this wiki: <br /> == | ||
+ | * [[Category:Blocks]]Blocks | ||
+ | ** No content yet... |
Revision as of 15:36, 30 June 2014
Electrical Age is a Minecraft Mod offering the ability to perform large-scale in-game electrical simulations. It has a lot of features including:
- A better simulation
- Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.
- Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.
- Multiple electrical sources
- Furnaces, Solar panels, Wind turbines, Batteries, Capacitors, ...
- Break the cube
- Cables, sensors, actuators, alarms, etc. can be placed on each face (outer and inner) of a cube, witch allows a significant reduction of the consumed space by electrical installations.
- Night-lighting revisited
- Lamps, switches, captors, ...
- Small and big electricals consumers
- From the lamps, electrical furnaces,... to the miners, transporters, ...
- Incredible tools
- XRay scanner, flashlight, portable mining drill, ...
- Genericity
- Old redstones circuits can be exploited with electrical - redstones converters.
- Game lifetime/complexity extended
- A consequent list of new raw materials and items...
The list of all the categories and pages in this wiki:
- Blocks
- No content yet...