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<div style="font-size:162%; border:none; margin:0; padding:.1em; color:#000">Welcome to [[Main_Page|Electrical Age's&nbsp;Wiki]]</div>
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<div style="top:+0.2em; font-size:95%">The Minecraft mod (ELN).</div>
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*''[https://electrical-age.net/ Electrical-Age official website]''
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*''[https://gitter.im/Electrical-Age/Support Contact and support]''
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*''[https://qchat.rizon.net/?channels=electricalage Talk to us on IRC]''
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*''[http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104648-electrical-age-physics-electric-circuits-more Official Minecraft forum post]''
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<table style="width: 100%;>
 
<tr>
 
<tr>
 
<td style="vertical-align: top; width: 49.5%;">
 
<td style="vertical-align: top; width: 49.5%;">
<div class="div-header">What is Electrical Age?</div>
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<div class="div-header">What is Electrical Age ?</div>
 
<div class="div-block">
 
<div class="div-block">
Electrical Age is a huge tech mod that incorporates over 150 new items, blocks, and mechanics; all of which, have been in development for over a year. This mod has many different features including: <br><br>
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Electrical Age is a huge tech mod that incorporates over 150 new items, blocks, and mechanics; all of which, have been in development for over a year. This mod has many different features including:
<b>A better simulation</b><br />
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Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.<br /><br />
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;A better simulation
<b>Multiple electrical sources</b><br />
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Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.
Furnaces, Solar panels, Wind turbines, Batteries, Capacitors, ...<br /><br />
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<b>Break the cube</b><br />
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;Multiple electrical sources
Cables, sensors, actuators, alarms, etc. can be placed on each face (outer and inner) of a cube, witch allows a significant reduction of the consumed space by electrical installations.<br /><br />
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[[Furnace]]s, [[Solar panel]]s, [[Wind turbine]]s, [[Battery|Batteries]], [[Capacitors]], ...
<b>Night-lighting revisited</b><br />
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Lamps, switches, captors, ...<br /><br />
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;Break the cube
<b>Small and big electricals consumers</b><br />
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[[Cable]]s, [[sensor]]s, [[actuator]]s, [[alarm]]s, etc. can be placed on each face (outer and inner) of a cube, witch allows a significant reduction of the consumed space by electrical installations.
From the lamps, electrical furnaces,... to the miners, transporters, ...<br /><br />
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<b>Incredible tools</b><br />
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;Night-lighting revisited
XRay scanner, flashlight, portable mining drill, ...<br /><br />
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[[Lamp]]s, [[switch]]es, [[captor]]s, ...
<b>Genericity</b><br />
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Old redstones circuits can be exploited with electrical - redstones converters.<br /><br />
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;Small and big electricals consumers
<b>Game lifetime/complexity extended</b><br />
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From the lamps, electrical furnaces,... to the [[miner]]s, [[transporter]]s, ...
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 +
;Incredible tools
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[[XRay scanner]], [[flashlight]], [[portable mining drill]], ...
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 +
;Genericity
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Old redstones circuits can be exploited with electrical - redstone converters.
 +
 
 +
;Game lifetime/complexity extended
 
A consequent list of new raw materials and items...
 
A consequent list of new raw materials and items...
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 +
<b>Tutorial</b><br />
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[[Tuto_electrical]] (WIP)
 
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{{Picture_Of_The_Week}}
 
{{Picture_Of_The_Week}}
{{Table_Of_Contents}}
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{{Table_Of_Contents}}  
 
{{Did_You_Know}}
 
{{Did_You_Know}}
 
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</td>
 
</tr>
 
</tr>
 
</table>
 
</table>

Latest revision as of 14:16, 30 August 2016

Welcome to Electrical Age's Wiki
The Minecraft mod (ELN).
What is Electrical Age ?

Electrical Age is a huge tech mod that incorporates over 150 new items, blocks, and mechanics; all of which, have been in development for over a year. This mod has many different features including:

A better simulation

Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.

Multiple electrical sources

Furnaces, Solar panels, Wind turbines, Batteries, Capacitors, ...

Break the cube

Cables, sensors, actuators, alarms, etc. can be placed on each face (outer and inner) of a cube, witch allows a significant reduction of the consumed space by electrical installations.

Night-lighting revisited

Lamps, switches, captors, ...

Small and big electricals consumers

From the lamps, electrical furnaces,... to the miners, transporters, ...

Incredible tools

XRay scanner, flashlight, portable mining drill, ...

Genericity

Old redstones circuits can be exploited with electrical - redstone converters.

Game lifetime/complexity extended

A consequent list of new raw materials and items...

Tutorial
Tuto_electrical (WIP)

Picture of the week

Screenshot

This picture is a perfect example of Solar Panel power plant, that works at day, but because of the Light Sensor and Relay, switchs off at night. You can also see a Transformator, some Cables and Signal Cables, Remote Transmitter and Receiver, Signal Button and a Lamp. A complete list of blocks can be found right below ;) Also if you have any suggestion for next week's picture, let us know in the Discussion!

Table of contents
Did you know that...

Unlike other mods (IC2, Universal Electricity) Electrical Age does not use packet-based electricity, that works by sending an specific amount of "packets" every tick. Instead it uses a continuous electricity flow based on Voltage and Amperage. That allows it to do more complex and real-life-like simulations. Read more...