Difference between revisions of "Main Page"

From Electrical Age
Jump to: navigation, search
m (Changed the homepage look, inspired by Wikipedia, hope you will like it ;))
Line 4: Line 4:
 
<div style="background-color: #2F8EED; color: white; padding: 5px; border: 1px solid #2F8EED;"><b>What is Electrical Age?</b></div>
 
<div style="background-color: #2F8EED; color: white; padding: 5px; border: 1px solid #2F8EED;"><b>What is Electrical Age?</b></div>
 
<div style="border: 1px solid #2F8EED; background: #EBEBEB; padding: 5px;">
 
<div style="border: 1px solid #2F8EED; background: #EBEBEB; padding: 5px;">
Electrical Age is a Minecraft Mod offering the ability to perform large-scale in-game electrical simulations. It has a lot of features including:<br /><br />
+
Electrical Age is a huge tech mod that incorporates over 150 new items, blocks, and mechanics; all of which, have been in development for over a year. This mod has many different features including: <br><br>
 
<b>A better simulation</b><br />
 
<b>A better simulation</b><br />
 
Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.<br /><br />
 
Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.<br /><br />

Revision as of 18:53, 1 July 2014

What is Electrical Age?

Electrical Age is a huge tech mod that incorporates over 150 new items, blocks, and mechanics; all of which, have been in development for over a year. This mod has many different features including:

A better simulation
Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.

Multiple electrical sources
Furnaces, Solar panels, Wind turbines, Batteries, Capacitors, ...

Break the cube
Cables, sensors, actuators, alarms, etc. can be placed on each face (outer and inner) of a cube, witch allows a significant reduction of the consumed space by electrical installations.

Night-lighting revisited
Lamps, switches, captors, ...

Small and big electricals consumers
From the lamps, electrical furnaces,... to the miners, transporters, ...

Incredible tools
XRay scanner, flashlight, portable mining drill, ...

Genericity
Old redstones circuits can be exploited with electrical - redstones converters.

Game lifetime/complexity extended
A consequent list of new raw materials and items...

Picture of the week

Screenshot

This picture is a perfect example of Solar Panel power plant, that works at day, but because of the Light Sensor and Relay, switchs off at night. You can also see a Transformator, some Cables and Signal Cables, Remote Transmitter and Receiver, Signal Button and a Lamp. A complete list of blocks can be found right below ;) Also if you have any suggestion for next week's picture, let us know in the Discussion!

Table of contents
Did you know that...

Unlike other mods (IC2, Universal Electricity) Electrical Age does not use packet-based electricity, that works by sending an specific amount of "packets" every tick. Instead it uses a continuous electricity flow based on Voltage and Amperage. That allows it to do more complex and real-life-like simulations. Read more...