Difference between revisions of "Alarm"

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(Redid ALARM page with more detail.)
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Alarms are used to warn the player of something with loud distracting noise and lights. When given a signal, they activate. You can also turn off the Alarms so they only flash and light up. These alarms come in two forms:
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Alarms are signal devices activated normally to notify nearby players. They have a rotating light and an audible alarm noise. The audible alarm noise can be switched off. These alarms come in two versions-
 
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    -Standard Alarm. This version has a standard, almost "WHOOP" tone with a long range.
*The standard alarm which is kind of cute and reminds me of the back room of Mc Donalds.
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    -Nuclear Alarm. This alarm has a mechanical siren noise, but with a short range.
*The nuclear alarm which is a whole lot less cute and makes me feel like something bad's going down.
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There is also an [[Electrical Fire Buzzer]].
 
 
 
 
There is also the Electrical Fire Buzzer which makes a noise a nearby fire is detected.
 

Revision as of 04:41, 30 January 2017

Alarms are signal devices activated normally to notify nearby players. They have a rotating light and an audible alarm noise. The audible alarm noise can be switched off. These alarms come in two versions-

    -Standard Alarm. This version has a standard, almost "WHOOP" tone with a long range.
    -Nuclear Alarm. This alarm has a mechanical siren noise, but with a short range.

There is also an Electrical Fire Buzzer.