<?xml version="1.0"?>
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		<id>https://wiki.electrical-age.net/index.php?action=history&amp;feed=atom&amp;title=Ecoal</id>
		<title>Ecoal - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.electrical-age.net/index.php?action=history&amp;feed=atom&amp;title=Ecoal"/>
		<link rel="alternate" type="text/html" href="https://wiki.electrical-age.net/index.php?title=Ecoal&amp;action=history"/>
		<updated>2026-10-17T02:47:49Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.electrical-age.net/index.php?title=Ecoal&amp;diff=1568&amp;oldid=prev</id>
		<title>Omega Haxors at 16:21, 1 July 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.electrical-age.net/index.php?title=Ecoal&amp;diff=1568&amp;oldid=prev"/>
				<updated>2018-07-01T16:21:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039; lang=&#039;en&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:21, 1 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order for your armor to be practical in combat, it&amp;#039;s a good idea to carry some batteries and capacitors in your inventory. While holding these, they will charge your armor, allowing you to take multiple hard hits before losing your armor&amp;#039;s effectiveness. Batteries are slow to charge your armor but last a very long time, while capacitors can charge your armor nearly instantly but have far less capacity. It&amp;#039;s up to the user to determine which power storage method is worth using and balance inventory space requirements for how much damage you are expecting to take. It&amp;#039;s also possible to use both types of storage to benefit from both&amp;#039;s advantages while limiting their drawbacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order for your armor to be practical in combat, it&amp;#039;s a good idea to carry some batteries and capacitors in your inventory. While holding these, they will charge your armor, allowing you to take multiple hard hits before losing your armor&amp;#039;s effectiveness. Batteries are slow to charge your armor but last a very long time, while capacitors can charge your armor nearly instantly but have far less capacity. It&amp;#039;s up to the user to determine which power storage method is worth using and balance inventory space requirements for how much damage you are expecting to take. It&amp;#039;s also possible to use both types of storage to benefit from both&amp;#039;s advantages while limiting their drawbacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, using coal to create diamonds and making diamond armor is a more effective use of your resources, but the Ecoal set is still remarkably useful in niche situations where large amounts of damage need to be tanked at once, or when lots of minor damage needs to be completely avoided.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, using coal to create diamonds and making diamond armor is a more effective use of your resources, but the Ecoal set is still remarkably useful in niche situations where large amounts of damage need to be tanked at once, or when lots of minor damage needs to be completely avoided&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Ecoal armor also reduces all damage taken, so it might be useful in situations where normal armor won&amp;#039;t protect against a certain type of damage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Haxors</name></author>	</entry>

	<entry>
		<id>https://wiki.electrical-age.net/index.php?title=Ecoal&amp;diff=1567&amp;oldid=prev</id>
		<title>Omega Haxors at 14:09, 1 July 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.electrical-age.net/index.php?title=Ecoal&amp;diff=1567&amp;oldid=prev"/>
				<updated>2018-07-01T14:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039; lang=&#039;en&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:09, 1 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since the armor has natural capacitance, it can store a little energy in its buffer. It can then use this energy to negate any damage taken by the player at the cost of its buffer. The more damage you take, the more energy gets drained. If this buffer drains you will lose not only the additional protection that the set provides, but also the normal armor value! This means if you run out of energy your armor set will not stop any damage at all, so don&amp;#039;t let this happen in combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since the armor has natural capacitance, it can store a little energy in its buffer. It can then use this energy to negate any damage taken by the player at the cost of its buffer. The more damage you take, the more energy gets drained. If this buffer drains you will lose not only the additional protection that the set provides, but also the normal armor value! This means if you run out of energy your armor set will not stop any damage at all, so don&amp;#039;t let this happen in combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order for your armor to be practical in combat, it&amp;#039;s a good idea to carry some batteries and capacitors in your inventory. While holding these, they will charge your armor, allowing you to take multiple hard hits before losing your armor&amp;#039;s effectiveness. Batteries are slow to charge your armor but last a very long time, while capacitors can charge your armor nearly instantly but have far less capacity. It&amp;#039;s up to the user to determine which power storage method is worth using and balance inventory space requirements for how much damage you are expecting to take.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order for your armor to be practical in combat, it&amp;#039;s a good idea to carry some batteries and capacitors in your inventory. While holding these, they will charge your armor, allowing you to take multiple hard hits before losing your armor&amp;#039;s effectiveness. Batteries are slow to charge your armor but last a very long time, while capacitors can charge your armor nearly instantly but have far less capacity. It&amp;#039;s up to the user to determine which power storage method is worth using and balance inventory space requirements for how much damage you are expecting to take&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It&amp;#039;s also possible to use both types of storage to benefit from both&amp;#039;s advantages while limiting their drawbacks&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, using coal to create diamonds and making diamond armor is a more effective use of your resources, but the Ecoal set is still remarkably useful in niche situations where large amounts of damage need to be tanked at once, or when lots of minor damage needs to be completely avoided.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, using coal to create diamonds and making diamond armor is a more effective use of your resources, but the Ecoal set is still remarkably useful in niche situations where large amounts of damage need to be tanked at once, or when lots of minor damage needs to be completely avoided.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Haxors</name></author>	</entry>

	<entry>
		<id>https://wiki.electrical-age.net/index.php?title=Ecoal&amp;diff=1566&amp;oldid=prev</id>
		<title>Omega Haxors at 13:59, 1 July 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.electrical-age.net/index.php?title=Ecoal&amp;diff=1566&amp;oldid=prev"/>
				<updated>2018-07-01T13:59:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039; lang=&#039;en&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:59, 1 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order for your armor to be practical in combat, it&amp;#039;s a good idea to carry some batteries and capacitors in your inventory. While holding these, they will charge your armor, allowing you to take multiple hard hits before losing your armor&amp;#039;s effectiveness. Batteries are slow to charge your armor but last a very long time, while capacitors can charge your armor nearly instantly but have far less capacity. It&amp;#039;s up to the user to determine which power storage method is worth using and balance inventory space requirements for how much damage you are expecting to take.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order for your armor to be practical in combat, it&amp;#039;s a good idea to carry some batteries and capacitors in your inventory. While holding these, they will charge your armor, allowing you to take multiple hard hits before losing your armor&amp;#039;s effectiveness. Batteries are slow to charge your armor but last a very long time, while capacitors can charge your armor nearly instantly but have far less capacity. It&amp;#039;s up to the user to determine which power storage method is worth using and balance inventory space requirements for how much damage you are expecting to take.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, using coal to create diamonds and making diamond armor is a more effective use of your resources, but the Ecoal set is still remarkably useful in niche situations where large amounts of damage need to be tanked at once, or when minor damage needs to be completely avoided.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, using coal to create diamonds and making diamond armor is a more effective use of your resources, but the Ecoal set is still remarkably useful in niche situations where large amounts of damage need to be tanked at once, or when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lots of &lt;/ins&gt;minor damage needs to be completely avoided.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Haxors</name></author>	</entry>

	<entry>
		<id>https://wiki.electrical-age.net/index.php?title=Ecoal&amp;diff=1565&amp;oldid=prev</id>
		<title>Omega Haxors at 13:58, 1 July 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.electrical-age.net/index.php?title=Ecoal&amp;diff=1565&amp;oldid=prev"/>
				<updated>2018-07-01T13:58:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039; lang=&#039;en&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:58, 1 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order for your armor to be practical in combat, it&amp;#039;s a good idea to carry some batteries and capacitors in your inventory. While holding these, they will charge your armor, allowing you to take multiple hard hits before losing your armor&amp;#039;s effectiveness. Batteries are slow to charge your armor but last a very long time, while capacitors can charge your armor nearly instantly but have far less capacity. It&amp;#039;s up to the user to determine which power storage method is worth using and balance inventory space requirements for how much damage you are expecting to take.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order for your armor to be practical in combat, it&amp;#039;s a good idea to carry some batteries and capacitors in your inventory. While holding these, they will charge your armor, allowing you to take multiple hard hits before losing your armor&amp;#039;s effectiveness. Batteries are slow to charge your armor but last a very long time, while capacitors can charge your armor nearly instantly but have far less capacity. It&amp;#039;s up to the user to determine which power storage method is worth using and balance inventory space requirements for how much damage you are expecting to take.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Generally speaking, using coal to create diamonds and making diamond armor is a more effective use of your resources, but the Ecoal set is still remarkably useful in niche situations where large amounts of damage need to be tanked at once, or when minor damage needs to be completely avoided.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Haxors</name></author>	</entry>

	<entry>
		<id>https://wiki.electrical-age.net/index.php?title=Ecoal&amp;diff=1564&amp;oldid=prev</id>
		<title>Omega Haxors: Created page with &quot;Ecoal armor is a uniquely powerful set of armor which will protect you from harm at the cost of electricity but is unreliable for heavy combat. It is more effective for negati...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.electrical-age.net/index.php?title=Ecoal&amp;diff=1564&amp;oldid=prev"/>
				<updated>2018-07-01T13:55:13Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Ecoal armor is a uniquely powerful set of armor which will protect you from harm at the cost of electricity but is unreliable for heavy combat. It is more effective for negati...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Ecoal armor is a uniquely powerful set of armor which will protect you from harm at the cost of electricity but is unreliable for heavy combat. It is more effective for negating the day-to-day bumps and bruises one may get playing normally.&lt;br /&gt;
&lt;br /&gt;
Since the armor has natural capacitance, it can store a little energy in its buffer. It can then use this energy to negate any damage taken by the player at the cost of its buffer. The more damage you take, the more energy gets drained. If this buffer drains you will lose not only the additional protection that the set provides, but also the normal armor value! This means if you run out of energy your armor set will not stop any damage at all, so don&amp;#039;t let this happen in combat.&lt;br /&gt;
&lt;br /&gt;
In order for your armor to be practical in combat, it&amp;#039;s a good idea to carry some batteries and capacitors in your inventory. While holding these, they will charge your armor, allowing you to take multiple hard hits before losing your armor&amp;#039;s effectiveness. Batteries are slow to charge your armor but last a very long time, while capacitors can charge your armor nearly instantly but have far less capacity. It&amp;#039;s up to the user to determine which power storage method is worth using and balance inventory space requirements for how much damage you are expecting to take.&lt;/div&gt;</summary>
		<author><name>Omega Haxors</name></author>	</entry>

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